Page 17 - Playtest_Square_Enix - EphemeralData
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Frustration Indicator creation process:
Moving Average __ Moving Average __
Frustration Fail Frustration Fail Frustration Quit Frustration Quit
Frustration - Fail x Frustration - Quit
Difference Difference
Global Frustration
Standardization ensure comparability
Help us to see where
Weighting by checkpoint frustration is generating
drop rate lot of discouragement
Indicator of Frustration
The Indicator of Frustration is not an index per say, its strong point come
from the fact that each value can be directly compared to another one
without the risk of scaling effect.
To give an example of how it can be interpreted let's take an example:
- if the value for checkpoint #1 is 0.05
- if the value for checkpoint #3 is 0.12
Then we can say that the level of frustration felt by a user while playing
checkpoint #3 is twice as important as the level of frustration felt while
playing checkpoint #1.
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