Page 6 - Playtest_Square_Enix - EphemeralData
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Analysis Overview
Users' Progression Overview
U sers are struggling to pass the checkpoint #3. It's far too hard for
novice players that are beginning to learn the game. This cause a
tremendous user drop rate of 30% only after three checkpoints.
Checkpoint # 1 to #6 Checkpoint # 7 to #14 Checkpoint # 15 to #30
55% 15% 25%
Drop Rate Drop Rate Drop Rate
6 7 15
Checkpoints Checkpoints Checkpoints
52% 23% 33%
failed to pass failed to pass failed to pass
48% 77% 67%
passed but quit passed but quit passed but quit
On average this means :
91 21 16 users lost per
users lost per
users lost per
checkpoint
checkpoint
checkpoint
The six first checkpoints are too hard
It's normal for any game with a goal based on progression to see lots of
players drop out or give up in the first levels. However, in this case the
learning curve is too steep, which lead to the exit players that managed
to beat a checkpoint.
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