Page 6 - Playtest_Square_Enix - EphemeralData
P. 6

Analysis Overview






               Users' Progression Overview

              U        sers are struggling to pass the checkpoint #3. It's far too hard for


                       novice players that are beginning to learn the game. This cause a

                       tremendous user drop rate of 30% only after three checkpoints.

             Checkpoint # 1 to #6            Checkpoint # 7 to #14            Checkpoint # 15 to #30








                    55%                              15%                               25%


               Drop Rate                         Drop Rate                        Drop Rate
                        6                                 7                              15



                 Checkpoints                      Checkpoints                      Checkpoints

                    52%                                23%                              33%



                failed to pass                     failed to pass                   failed to pass
                    48%                                77%                              67%



                passed but quit                    passed but quit                  passed but quit


                                  On average this means :










              91                              21                              16         users lost per

                                                        users lost per
                       users lost per
                        checkpoint
                                                        checkpoint
                                                                                         checkpoint
               The six first checkpoints are too hard


                It's normal for any game with a goal based on progression to see lots of

                players drop out or give up in the first levels. However, in this case the
                learning curve is too steep, which lead to the exit players that managed
                to beat a checkpoint.

                                                                                                                 5
   1   2   3   4   5   6   7   8   9   10   11