Page 4 - Playtest_Square_Enix - EphemeralData
P. 4

CheckPoint





                Game                                         #










                                 User Drop Rate:





                                  1%           16%


                  Users' Frustration:         Users' Dedication:










                      User Journey Visualisation




                         This data visualisation' aim is to

                          show the user journey through
                               checkpoint #1 to #30.



                        It allows to compare on the same
                        graph the evolution of frustration
                            and dedication levels while

                         providing a hint about the user
                        drop rate for a given checkpoint.



                       Finally you have two dashed circles
                       that represent the thresholds where

                          it is reasonable to consider the
                           frustration or the dedication
                          significantly average or high.
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