Page 4 - Playtest_Square_Enix - EphemeralData
P. 4
CheckPoint
Game #
User Drop Rate:
1% 16%
Users' Frustration: Users' Dedication:
User Journey Visualisation
This data visualisation' aim is to
show the user journey through
checkpoint #1 to #30.
It allows to compare on the same
graph the evolution of frustration
and dedication levels while
providing a hint about the user
drop rate for a given checkpoint.
Finally you have two dashed circles
that represent the thresholds where
it is reasonable to consider the
frustration or the dedication
significantly average or high.